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Graveyard Keeper 2 Crafting Stations — Full List

All 85 Graveyard Keeper 2 crafting stations grouped by mastery branch, the GK1-to-GK2 workbench renames, and the extension parts 75 recipes require.

9/24/2026 11 min read
Graveyard Keeper 2 Crafting Stations — Full List

How many crafting stations are in Graveyard Keeper 2?

The wikily dataset returns 85 crafting station records, and that is the number this page uses. The same site’s crafting-stations page copy says 84, and nothing public explains the difference, so treat 84 as a stale page figure rather than a separate build of the game.

The 85 records split into nine categories, and only some are the hands-on workbenches players mean by “crafting station” — the rest are plots, zombie posts, conveyor workstations and one-time repairs.

Category Records What it actually does
Workbench 24 Manual stations: you load inputs and advance the ticks yourself
Farming 13 Garden beds, vine trellises and the garden well
Morgue 12 Autopsy, embalming, cremation and resurrection-lab machines
Auto-crafter 10 Load inputs, then it finishes on its own while burning Fuel
Factory 9 Conveyor-line workstations worked by zombies
Repair 7 One-time fixes: bridge, doors, hatch, underground well
Zombie workstation 6 Gathering posts a zombie works without supervision
Storage 3 Converts stored goods: Firewood shed I/II and Flask shelf
Alchemy 1 The Alchemy Workbench

What are the five mastery branches for crafting stations?

Every station except one is filed under a mastery branch: Building, Smithing, Farming, Book writing or Anatomy. Those five branches are the spine of GK2’s progression, and a station’s branch decides which character levels gate its recipes and how fast a crafter finishes them. The Beehive is the one record with no branch; the other 84 sit on exactly one.

Mastery branch Stations Typical examples
Farming 30 Kitchen Table, Millstone, Garden Bed, Brewing Stand
Building 24 Sawhorse, Circular Saw, Woodworking Workbench I/II, Stonemason’s Workbench
Anatomy 15 Formulation Bench, Autopsy Table I/II, Crematorium I/II, PR Machine I–V
Smithing 12 Furnace I/II, Wooden/Iron/Steel Anvil, Sluice Box, Jewelry Table
Book writing 3 Writing Desk, Paper Press, Printing Press
No mastery listed 1 Beehive

Mastery also sets crafting speed. Progress per tick equals your mastery in the branch divided by the recipe’s required mastery, rounded down and capped at 3, so working a recipe at double its requirement halves both the ticks and the energy bill.

What is the full list of Graveyard Keeper 2 crafting stations?

The tables below group the stations that actually produce things you will use, sorted by mastery branch. Families sharing a recipe pool are collapsed into one row, so Workbench I and II appear together and PR Machine I through V as a single entry.

Building stations

Station Mastery Main outputs Needs an extension?
Sawhorse Building Board, Short Log —
Circular Saw Building Board, Short Log, Wooden Plank —
Chopping Spot Building Firewood, Wood wedge —
Woodworking Workbench I / II Building Wooden Plank, Oiled Plank, Oiled Beam, Carved Wood Yes — Tool Rack / Fine Tool Rack
Stonemason’s Workbench Building Piece of stone, Polished Stone, Carved Stone, Marble Plate Yes — Tool Rack / Fine Tool Rack
Potter’s Wheel Building Clay Plate, Clay Urn —
Kiln Building Brick, Ceramic Plate, Ceramic Urn —
Sewing Table Building Supply: Clothes I, Lace, Carpet —
Assembly bench I / II / III Building Wooden Kit I, Supply: Iron, Furniture Kit I Yes — factory attachments

Smithing stations

Station Mastery Main outputs Needs an extension?
Wooden Anvil Smithing Bronze Nails, Bronze Detail, Reinforced Plank Yes — Hardening Bucket
Iron Anvil Smithing Bronze Gear, Iron Nails, Iron Detail, Iron Kit I Yes — Hardening Bucket
Steel Anvil Smithing Steel Detail, Steel Screws, Steel tools Yes — Hardening Bucket
Furnace I / II Smithing Bronze Ingot, Glass, Iron Ingot, Golden ingot Yes — Bellows / Casting Table
Sluice Box Smithing Tin, Golden nugget —
Jewelry Table Smithing Bronze Talisman, Silver Talisman, Golden Talisman —
Smithy I / II Smithing Iron Ingot, Iron Kit I, Brick, Glass Yes — factory attachments
Firewood shed I / II Smithing Fuel (2 Firewood become 20 Fuel) —

Farming stations

Station Mastery Main outputs Needs an extension?
Millstone Farming Seed oil, Flour, Minced Meat —
Kitchen Table I / II Farming Fish fillets, Dough, Chocolate —
Kitchen Oven I / II Farming Cabbage soup, Onion rings, Baked apple —
Brewing Stand Farming Soldier’s ale, Mead, Beer —
Vine Press Farming Apple Juice, Berry Juice, Grape Juice —
Fermentation Barrel Farming Apple Cider, Berry Cider, Blueberry Cider —
Wine Barrel Farming Wine (bronze), Wine (silver), Wine (gold) —
Spinning Wheel Farming Flax Thread —
Weaving Loom Farming Fabric —
Compost Pile I / II Farming Peat —
Garden Bed Farming Cabbage Bed, Onion Bed, Pumpkin Bed, Wheat Bed —
Vine Trellis Farming Grapes Bed, Hops Bed —
Kitchen I / II Farming Supply: Vegetables, Supply: Preserves I, Supply: Wine Yes — factory attachments
Bioreactor Farming Zombie Power Yes — factory attachments

Book writing, Anatomy and zombie stations

Station Mastery Main outputs Needs an extension?
Writing Desk Book writing Basic Prayer, Faith Prayer, Money Prayer, Combo Prayer —
Paper Press Book writing Clean Paper —
Printing Press Book writing Blank Hardcover Notebook, Glossary, Newspaper —
Formulation Bench Anatomy Headstart Fertilizer I/II, Farming Fertilizer I —
Distillation Cube Anatomy 9 recipes: 6 Alcohol (1 base + 5 cider/mead/beer variants), 2 Melted Fat, 1 Fragrance — e.g. Alcohol x4 + 3*WorkerPar(“perk_cube_distillations”) —
Alchemy Workbench Anatomy 1 craft, no inputs or outputs (placeholder entry) —
Flask shelf Smithing Alchemy Flasks —
Autopsy Table I / II Anatomy Skin, Bones, Skull, Heart —
Crematorium I / II Anatomy Crematorium I: Ash x5 + 5PPar(“perk_cremator”), Salt x1 + 1PPar(“perk_cremator”). Crematorium II: Ash x7 + 7PPar(“perk_cremator”), Salt x2 + 2PPar(“perk_cremator”) —
Embalming Table I / II Anatomy Embalming Table I (14 recipes, incl. 2 exclusive) / Embalming Table II (12) — embalmed organ outputs —
Resurrection Table I Anatomy 1 recipe: Reanimation Liquid → zombie transition —
PR Machine I–V Anatomy Not present in build 25509347 recipe data —
Zombie Miner Building Iron Ore, Coal, Gem —
Zombie Stone Quarry / Zombie Marble Quarry Building Stone, Marble —
Lumberjack stand Building Log, Stick —
Clay Digger Stand / Sand Digger Stand Farming Clay, Sand —

Four rows need their underlying data spelled out, because the recipe table leaves their output fields empty. The Distillation Cube and Crematorium perk ids are also easy to mistype: the Cube’s is plural, perk_cube_distillations, while perk_cremator is spelled as written.

Alchemy Workbench carries one craft record, default_alchemy_craft, with both input and output lists empty — a placeholder producing nothing. All 29 alchemy formulas run on the Laboratory benches; see the alchemy recipes guide.

Embalming Table I carries 14 recipes and Table II 12, so 12 are shared and two — embalm_some_em_1 and embalm_some_em_2 — are exclusive to Table I, which is why Table I is worth building first. The output field is empty for all 14, so the product names below are read off the recipe ids.

Recipe Product Red skulls White skulls
embalm_embalm_white:1–:3 Solution for Corpses 0 +1 / +2 / +3
embalm_embalm_red:1–:3 Solution for Zombies +1 / +2 / +3 0
embalm_embalm_white_red:1–:3 Injection for Corpses −1 / −2 / −3 +1 / +2 / +3
embalm_embalm_red_white:1–:3 Injection for Zombies +1 / +2 / +3 −1 / −2 / −3
embalm_some_em_1 / embalm_some_em_2 No English name in the shipped text +1 / 0 +1 / +2

Source: gamebalance_full.json → craftDefs[].craftsIn and itemDefs[].redSkulls / whiteSkulls, build 25509347.

Those skull values are in the organ red and white skulls reference and the autopsy mastery requirements; the opposite end of the Anatomy branch is in the bioreactor guide.

Resurrection Table I has a single recipe, named from the id corpse_zombie_transition because the output field is empty. PR Machine I–V cannot be filled in — no recipe in build 25509347 is assigned to any pr_machine* station, so the row stays empty on purpose; the errors players hit are in zombie resurrection errors.

Why do GK2 station names look nothing like Graveyard Keeper 1?

Because Graveyard Keeper 2 rebuilt the station list around new mastery branches instead of keeping the original names. The five benches returning players remember from GK1 were renamed or split, and two station families — Factory and Morgue — have no GK1 counterpart. A guide saying “build a stonemason’s bench” is now correct; one saying “stone cutter” is describing GK1.

GK1 station GK2 equivalent
No GK1 equivalent Factory line: Assembly bench I–III, Smithy I–II, Kitchen I–II, Bioreactor
No GK1 equivalent Morgue: Autopsy Table I–II, Embalming Table I–II, Crematorium I–II, Resurrection Table I, PR Machine I–V

The renamed benches — carpentry, stonemason, anvil ladder, alchemy and church workbench — plus the fertilizer and steel-chisel changes are in the full GK1-to-GK2 rename table.

What are extensions and which stations need them?

Extensions are GK2’s new gating mechanism. Seventy-five recipes stay locked until you build a specific attachment next to the station, even when you already own the materials and the mastery level. The requirement is recorded in the dataset and listed independently by Fextralife.

The named attachments are a Tool Rack or Fine Tool Rack beside the woodworking and stonemason benches, a Hardening Bucket beside the anvils, and Bellows or a Casting Table beside the furnaces. Factory workstations have their own: Auto-hammer, Drill press, Lathe, Sewing machine and Spinning wheel. The — entries above mean the dataset records no extension, not that the station has none.

Which station lines should you build first?

Build the lumber chain first: Sawhorse to Circular Saw to Chopping Spot feeds every plank and fuel recipe in the game. After that the fastest-paying order is woodworking, stone, smelting, then the paper and prayer chain, because each unlocks the materials the next one consumes.

  • Lumber and woodworking — Sawhorse → Circular Saw → Workbench I/II, in the iron chain.
  • Stone — Stonemason’s Workbench plus Potter’s Wheel and Kiln.
  • Smelting — Furnace I/II and the Wooden → Iron → Steel Anvil ladder.
  • Textiles — Spinning Wheel and Weaving Loom, both gating every cloth recipe.
  • Food — Kitchen Table and Millstone for stamina-efficient meals.
  • Alchemy — Formulation Bench, Distillation Cube, Flask shelf and the Alchemy Workbench; see the alchemy formula list.
  • Writing — Writing Desk, Paper Press and Printing Press, from where to build the Writing Desk.
  • Anatomy — Crematorium, Autopsy Table, Resurrection Table and the PR Machines.

Factory conveyor stations only matter once zombies staff them, so the zombie production line comes first; the tech order is in the tech tree overview. For the 36-recipe Anatomy bench in the Alchemy Lab and Writing Basement, see the Formulation Bench guide.

crafting stations workbench mastery extensions

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