Graveyard Keeper 2 Crafting Stations — Full List
All 85 Graveyard Keeper 2 crafting stations grouped by mastery branch, the GK1-to-GK2 workbench renames, and the extension parts 75 recipes require.
How many crafting stations are in Graveyard Keeper 2?
The wikily dataset returns 85 crafting station records, and that is the number this page uses. The same site’s crafting-stations page copy says 84, and nothing public explains the difference, so treat 84 as a stale page figure rather than a separate build of the game.
The 85 records split into nine categories, and only some are the hands-on workbenches players mean by “crafting station” — the rest are plots, zombie posts, conveyor workstations and one-time repairs.
| Category | Records | What it actually does |
|---|---|---|
| Workbench | 24 | Manual stations: you load inputs and advance the ticks yourself |
| Farming | 13 | Garden beds, vine trellises and the garden well |
| Morgue | 12 | Autopsy, embalming, cremation and resurrection-lab machines |
| Auto-crafter | 10 | Load inputs, then it finishes on its own while burning Fuel |
| Factory | 9 | Conveyor-line workstations worked by zombies |
| Repair | 7 | One-time fixes: bridge, doors, hatch, underground well |
| Zombie workstation | 6 | Gathering posts a zombie works without supervision |
| Storage | 3 | Converts stored goods: Firewood shed I/II and Flask shelf |
| Alchemy | 1 | The Alchemy Workbench |
What are the five mastery branches for crafting stations?
Every station except one is filed under a mastery branch: Building, Smithing, Farming, Book writing or Anatomy. Those five branches are the spine of GK2’s progression, and a station’s branch decides which character levels gate its recipes and how fast a crafter finishes them. The Beehive is the one record with no branch; the other 84 sit on exactly one.
| Mastery branch | Stations | Typical examples |
|---|---|---|
| Farming | 30 | Kitchen Table, Millstone, Garden Bed, Brewing Stand |
| Building | 24 | Sawhorse, Circular Saw, Woodworking Workbench I/II, Stonemason’s Workbench |
| Anatomy | 15 | Formulation Bench, Autopsy Table I/II, Crematorium I/II, PR Machine I–V |
| Smithing | 12 | Furnace I/II, Wooden/Iron/Steel Anvil, Sluice Box, Jewelry Table |
| Book writing | 3 | Writing Desk, Paper Press, Printing Press |
| No mastery listed | 1 | Beehive |
Mastery also sets crafting speed. Progress per tick equals your mastery in the branch divided by the recipe’s required mastery, rounded down and capped at 3, so working a recipe at double its requirement halves both the ticks and the energy bill.
What is the full list of Graveyard Keeper 2 crafting stations?
The tables below group the stations that actually produce things you will use, sorted by mastery branch. Families sharing a recipe pool are collapsed into one row, so Workbench I and II appear together and PR Machine I through V as a single entry.
Building stations
| Station | Mastery | Main outputs | Needs an extension? |
|---|---|---|---|
| Sawhorse | Building | Board, Short Log | — |
| Circular Saw | Building | Board, Short Log, Wooden Plank | — |
| Chopping Spot | Building | Firewood, Wood wedge | — |
| Woodworking Workbench I / II | Building | Wooden Plank, Oiled Plank, Oiled Beam, Carved Wood | Yes — Tool Rack / Fine Tool Rack |
| Stonemason’s Workbench | Building | Piece of stone, Polished Stone, Carved Stone, Marble Plate | Yes — Tool Rack / Fine Tool Rack |
| Potter’s Wheel | Building | Clay Plate, Clay Urn | — |
| Kiln | Building | Brick, Ceramic Plate, Ceramic Urn | — |
| Sewing Table | Building | Supply: Clothes I, Lace, Carpet | — |
| Assembly bench I / II / III | Building | Wooden Kit I, Supply: Iron, Furniture Kit I | Yes — factory attachments |
Smithing stations
| Station | Mastery | Main outputs | Needs an extension? |
|---|---|---|---|
| Wooden Anvil | Smithing | Bronze Nails, Bronze Detail, Reinforced Plank | Yes — Hardening Bucket |
| Iron Anvil | Smithing | Bronze Gear, Iron Nails, Iron Detail, Iron Kit I | Yes — Hardening Bucket |
| Steel Anvil | Smithing | Steel Detail, Steel Screws, Steel tools | Yes — Hardening Bucket |
| Furnace I / II | Smithing | Bronze Ingot, Glass, Iron Ingot, Golden ingot | Yes — Bellows / Casting Table |
| Sluice Box | Smithing | Tin, Golden nugget | — |
| Jewelry Table | Smithing | Bronze Talisman, Silver Talisman, Golden Talisman | — |
| Smithy I / II | Smithing | Iron Ingot, Iron Kit I, Brick, Glass | Yes — factory attachments |
| Firewood shed I / II | Smithing | Fuel (2 Firewood become 20 Fuel) | — |
Farming stations
| Station | Mastery | Main outputs | Needs an extension? |
|---|---|---|---|
| Millstone | Farming | Seed oil, Flour, Minced Meat | — |
| Kitchen Table I / II | Farming | Fish fillets, Dough, Chocolate | — |
| Kitchen Oven I / II | Farming | Cabbage soup, Onion rings, Baked apple | — |
| Brewing Stand | Farming | Soldier’s ale, Mead, Beer | — |
| Vine Press | Farming | Apple Juice, Berry Juice, Grape Juice | — |
| Fermentation Barrel | Farming | Apple Cider, Berry Cider, Blueberry Cider | — |
| Wine Barrel | Farming | Wine (bronze), Wine (silver), Wine (gold) | — |
| Spinning Wheel | Farming | Flax Thread | — |
| Weaving Loom | Farming | Fabric | — |
| Compost Pile I / II | Farming | Peat | — |
| Garden Bed | Farming | Cabbage Bed, Onion Bed, Pumpkin Bed, Wheat Bed | — |
| Vine Trellis | Farming | Grapes Bed, Hops Bed | — |
| Kitchen I / II | Farming | Supply: Vegetables, Supply: Preserves I, Supply: Wine | Yes — factory attachments |
| Bioreactor | Farming | Zombie Power | Yes — factory attachments |
Book writing, Anatomy and zombie stations
| Station | Mastery | Main outputs | Needs an extension? |
|---|---|---|---|
| Writing Desk | Book writing | Basic Prayer, Faith Prayer, Money Prayer, Combo Prayer | — |
| Paper Press | Book writing | Clean Paper | — |
| Printing Press | Book writing | Blank Hardcover Notebook, Glossary, Newspaper | — |
| Formulation Bench | Anatomy | Headstart Fertilizer I/II, Farming Fertilizer I | — |
| Distillation Cube | Anatomy | 9 recipes: 6 Alcohol (1 base + 5 cider/mead/beer variants), 2 Melted Fat, 1 Fragrance — e.g. Alcohol x4 + 3*WorkerPar(“perk_cube_distillations”) | — |
| Alchemy Workbench | Anatomy | 1 craft, no inputs or outputs (placeholder entry) | — |
| Flask shelf | Smithing | Alchemy Flasks | — |
| Autopsy Table I / II | Anatomy | Skin, Bones, Skull, Heart | — |
| Crematorium I / II | Anatomy | Crematorium I: Ash x5 + 5PPar(“perk_cremator”), Salt x1 + 1PPar(“perk_cremator”). Crematorium II: Ash x7 + 7PPar(“perk_cremator”), Salt x2 + 2PPar(“perk_cremator”) | — |
| Embalming Table I / II | Anatomy | Embalming Table I (14 recipes, incl. 2 exclusive) / Embalming Table II (12) — embalmed organ outputs | — |
| Resurrection Table I | Anatomy | 1 recipe: Reanimation Liquid → zombie transition | — |
| PR Machine I–V | Anatomy | Not present in build 25509347 recipe data | — |
| Zombie Miner | Building | Iron Ore, Coal, Gem | — |
| Zombie Stone Quarry / Zombie Marble Quarry | Building | Stone, Marble | — |
| Lumberjack stand | Building | Log, Stick | — |
| Clay Digger Stand / Sand Digger Stand | Farming | Clay, Sand | — |
Four rows need their underlying data spelled out, because the recipe table leaves their output fields empty. The Distillation Cube and Crematorium perk ids are also easy to mistype: the Cube’s is plural, perk_cube_distillations, while perk_cremator is spelled as written.
Alchemy Workbench carries one craft record, default_alchemy_craft, with both input and output lists empty — a placeholder producing nothing. All 29 alchemy formulas run on the Laboratory benches; see the alchemy recipes guide.
Embalming Table I carries 14 recipes and Table II 12, so 12 are shared and two — embalm_some_em_1 and embalm_some_em_2 — are exclusive to Table I, which is why Table I is worth building first. The output field is empty for all 14, so the product names below are read off the recipe ids.
| Recipe | Product | Red skulls | White skulls |
|---|---|---|---|
embalm_embalm_white:1–:3 |
Solution for Corpses | 0 | +1 / +2 / +3 |
embalm_embalm_red:1–:3 |
Solution for Zombies | +1 / +2 / +3 | 0 |
embalm_embalm_white_red:1–:3 |
Injection for Corpses | −1 / −2 / −3 | +1 / +2 / +3 |
embalm_embalm_red_white:1–:3 |
Injection for Zombies | +1 / +2 / +3 | −1 / −2 / −3 |
embalm_some_em_1 / embalm_some_em_2 |
No English name in the shipped text | +1 / 0 | +1 / +2 |
Source: gamebalance_full.json → craftDefs[].craftsIn and itemDefs[].redSkulls / whiteSkulls, build 25509347.
Those skull values are in the organ red and white skulls reference and the autopsy mastery requirements; the opposite end of the Anatomy branch is in the bioreactor guide.
Resurrection Table I has a single recipe, named from the id corpse_zombie_transition because the output field is empty. PR Machine I–V cannot be filled in — no recipe in build 25509347 is assigned to any pr_machine* station, so the row stays empty on purpose; the errors players hit are in zombie resurrection errors.
Why do GK2 station names look nothing like Graveyard Keeper 1?
Because Graveyard Keeper 2 rebuilt the station list around new mastery branches instead of keeping the original names. The five benches returning players remember from GK1 were renamed or split, and two station families — Factory and Morgue — have no GK1 counterpart. A guide saying “build a stonemason’s bench” is now correct; one saying “stone cutter” is describing GK1.
| GK1 station | GK2 equivalent |
|---|---|
| No GK1 equivalent | Factory line: Assembly bench I–III, Smithy I–II, Kitchen I–II, Bioreactor |
| No GK1 equivalent | Morgue: Autopsy Table I–II, Embalming Table I–II, Crematorium I–II, Resurrection Table I, PR Machine I–V |
The renamed benches — carpentry, stonemason, anvil ladder, alchemy and church workbench — plus the fertilizer and steel-chisel changes are in the full GK1-to-GK2 rename table.
What are extensions and which stations need them?
Extensions are GK2’s new gating mechanism. Seventy-five recipes stay locked until you build a specific attachment next to the station, even when you already own the materials and the mastery level. The requirement is recorded in the dataset and listed independently by Fextralife.
The named attachments are a Tool Rack or Fine Tool Rack beside the woodworking and stonemason benches, a Hardening Bucket beside the anvils, and Bellows or a Casting Table beside the furnaces. Factory workstations have their own: Auto-hammer, Drill press, Lathe, Sewing machine and Spinning wheel. The — entries above mean the dataset records no extension, not that the station has none.
Which station lines should you build first?
Build the lumber chain first: Sawhorse to Circular Saw to Chopping Spot feeds every plank and fuel recipe in the game. After that the fastest-paying order is woodworking, stone, smelting, then the paper and prayer chain, because each unlocks the materials the next one consumes.
- Lumber and woodworking — Sawhorse → Circular Saw → Workbench I/II, in the iron chain.
- Stone — Stonemason’s Workbench plus Potter’s Wheel and Kiln.
- Smelting — Furnace I/II and the Wooden → Iron → Steel Anvil ladder.
- Textiles — Spinning Wheel and Weaving Loom, both gating every cloth recipe.
- Food — Kitchen Table and Millstone for stamina-efficient meals.
- Alchemy — Formulation Bench, Distillation Cube, Flask shelf and the Alchemy Workbench; see the alchemy formula list.
- Writing — Writing Desk, Paper Press and Printing Press, from where to build the Writing Desk.
- Anatomy — Crematorium, Autopsy Table, Resurrection Table and the PR Machines.
Factory conveyor stations only matter once zombies staff them, so the zombie production line comes first; the tech order is in the tech tree overview. For the 36-recipe Anatomy bench in the Alchemy Lab and Writing Basement, see the Formulation Bench guide.
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