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Graveyard Keeper 2 Bioreactor — Zombie Power Guide

The Graveyard Keeper 2 Bioreactor makes Zombie Power from Wheat, unlocked by the Bioreactor tech. Factory line stations, power uses and the PR and supply chain.

9/27/2026 5 min read
Graveyard Keeper 2 Bioreactor — Zombie Power Guide

What does the Bioreactor do in Graveyard Keeper 2?

It converts Wheat into Zombie Power for the factory line. The dataset registers exactly one recipe at mastery 1, and the station auto-crafts: start the recipe and it finishes on its own while supplied.

Fact Value
Station Bioreactor (Factory, Farming branch)
Recipe 5 Wheat → 1 Zombie Power
Ticks 10
Build cost 10 Glass + 8 Bronze Gear + 6 Advanced Detail
Tech unlock Bioreactor, 130 red + 20 blue (Building)

Treat it as a factory project, not a garden project. It lives in the Factory branch beside Smithy II and the kitchens, so its Wheat arrives by conveyor and supplier rather than by hand. The power arithmetic for that branch — demand versus capacity — is in the factory power guide.

Which factory stations sit on the same line?

The conveyor variants are the only stations that join a belt run: Assembly bench I to III, Smithy I and II, Kitchen I and II, plus the Bioreactor supplying power. A normal workstation placed beside the line will not participate, and a factory bench with no zombie on it will not either.

Station Tech unlock Build cost Main outputs
Assembly bench I Assembly bench, 75 red + 20 blue 6 Reinforced Plank, 4 Bronze Detail, 4 Bronze Gear Wooden Kit I, Supply: Iron, Stone Kit, Crate
Assembly bench II Assembly bench II 6 Reinforced Beam, 8 Bronze Gear, 6 Advanced Detail Furniture Kit I, Supply: Clothes I, Marble Kit
Assembly bench III Assembly bench III 6 Wooden Joint, 12 Steel Screws, 4 Engineering Details Furniture Kit II, Supply: Furniture II, Building Kit II
Smithy I Smithy: Hammer 6 Reinforced Plank, 4 Bronze Detail, 4 Bronze Gear Iron Ingot (1 Ore + 1 Coal), Iron Kit I, Brick, Glass
Smithy II Smithy II 6 Reinforced Beam, 12 Steel Screws, 4 Engineering Details Iron Kit II, Engineering Kit, Supply: Steel Tools
Kitchen I Vegetable Supplies 6 Reinforced Plank, 4 Bronze Gear, 4 Bronze Detail Supply: Vegetables, Supply: Preserves I, Supply: Wine
Kitchen II Preservation Supplies II 4 Reinforced Beam, 8 Bronze Gear, 8 Advanced Detail Supply: Preserves II and 27 conveyor recipes
Bioreactor Bioreactor, 130 red + 20 blue 10 Glass, 8 Bronze Gear, 6 Advanced Detail Zombie Power (5 Wheat each)

The full 85-station catalogue is in the crafting station list, and staffing order — operators, suppliers, porters — is in the zombie production line.

What is Zombie Power used for?

Four consumers take it, all on the Assembly bench line plus one quest hand-in. Every one of them is a throughput purchase rather than a player item.

Consumer Recipe What it feeds
Supply: Appliances I 4 Furniture Kit I + 1 Zombie Power at Assembly bench II Town orders
Zombie Mechanism 1 Engineering Kit + 1 Zombie Power at Assembly bench II Supply: Appliances II chain
Supply: Engineering Mechanism 2 Engineering Kit + 2 Zombie Power at Assembly bench II High-tier town orders
Magic Mirror quest 3 Zombie Power handed over Story hand-in

Because each unit costs 5 Wheat, the Bioreactor quietly competes with the kitchen for the same crop. Garden-only players should spend the 130 red and 20 blue elsewhere first; the station pays off only once Assembly bench II recipes are actually running.

How do the PR Machines raise the zombie cap?

The PR Machine line in the Resurrection Lab converts newspapers and charged hypno-devices into temporary zombie-limit increases. Charged hypno-devices themselves come from the Formulation Bench: 1 Hypno-device plus 1 Faith per pair.

Machine Recipe Limit effect
PR Machine I 2 Charged hypno-devices +10 zombie limit for 1 week
PR Machine II 10 Newspapers + 3 Charged hypno-devices +20 zombie limit for 2 weeks
PR Machine III 20 silver or gold Newspapers + 5 Charged hypno-devices +30 zombie limit for 3 weeks
PR Machine IV 100 silver or gold Newspapers Higher-tier extension of the same chain
PR Machine V 100 gold Newspapers Top-tier extension of the same chain

Machine upgrades cost woodwork and details on top: PR Machine I takes 10 Oiled Plank plus 8 Iron Detail, PR Machine II takes 6 Wooden beam plus 8 Advanced Detail, PR Machine III takes 6 Wooden Joint plus 8 Steel Detail, and PR Machine IV takes 10 Carved Wood plus 8 Engineering Details. Free workers arrive first — two from the Plague Doctor’s Sweet Dreams quest and three from Gunter at reputation 10 — so read how to get zombie workers before spending newspapers on cap space.

Where do Supply Stations and Porters fit?

They are the logistics half of the same factory. Zombie Assistant at 35 red plus 5 green unlocks the Zombie Supplier Station, and Zombie Delivery at 110 red plus 10 blue unlocks the Zombie Supply Porter plus the Supply Station. Porter Stations also arrive through Zombie Lumberjack, Zombie Stone Mining, Zombie Digging, Zombie Mining and the gardening lines, so the automation unlocks stack no matter which resource branch you finish first.

The failure modes — unarmed zombies, missing suppliers, idle lines — are collected in the common mistakes guide.

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