Graveyard Keeper 2 Item Prices and What Sells Best
Base prices, merchant buying prices and purse limits in Graveyard Keeper 2, plus why no verified best money-making route exists.
What does the price number on an item actually mean?
Graveyard Keeper 2 stores one number per item and labels it the base price, not the price you get paid. Base price is the item’s reference value: merchants buy below it, stock changes what they offer, and some items have no buyer at all. The separate selling price is the number that matters.
Base price appears in trader stock lists and in the item’s own record. It is stable per item, and it has nothing to do with how ordinary the item looks in your inventory — a Marble carries a 50 bronze base price while an Iron Detail sits at 30 bronze.
What players actually want is the second number, the selling price. For most goods that lands at 75% of base price. Both numbers are listed in the table further down, using the same dataset throughout so you can compare items directly.
How much do merchants pay for your items?
Generally three quarters of the base price, so 75%. Ink carries a 50 bronze base price and the Alchemist pays 38 bronze; Golden ingot is 1 gold and the Jeweler pays 75 silver. Treat 75% as a working rule rather than an exact formula — the reported selling prices below are what you should plan around.
The ratio holds across a wide spread of goods: Wooden Plank 10 bronze to 8, Iron Detail 30 bronze to 22, Polished Bronze 75 bronze to 56, and Iron Ore at 1 silver to 75 bronze. A handful of items have no confirmed buyer at all, Iron Ingot and Steel Ingot among them, so their base price is not money you can realise.
Where you see a range, such as Flax Thread selling for 11 to 15 bronze, the difference comes from which trader you use and what they happen to be holding when you arrive.
Why does the same item sell for less the more you carry?
Because merchants track their own stock. The more of an item they already hold, the lower the price they offer per unit, and the reverse applies when they are short — a merchant missing a material will bid higher, but never above the item’s base price. Selling 200 nails to one trader is worse than spreading them across three.
What currency does Graveyard Keeper 2 use?
Bronze, silver and gold, at 100 to 1. One hundred bronze makes one silver, one hundred silver makes one gold, so a single gold coin is 10,000 bronze. You start the game with 50 bronze. All three denominations share one purse and the game spends from the smallest coin upward.
Which items are worth the most money?
Golden ingot is the standout, with a base price of 1 gold and a 75 silver payout from the Jeweler. Below it sit the late alchemy products and the coins you print yourself at the Printing Press, though the steel tier is a trap — Steel Ingot has a 10 silver base price and no merchant buys it.
More useful for most of the game is the middle of the table: Polished Bronze at 56 bronze, Ink at 38 bronze, Fabric at 26 bronze and Iron Detail at 22 bronze. Those are all items you produce in bulk while working through the iron chain, which makes them steady income rather than a one-off windfall.
How else do you make money besides selling items?
Burial certificates and sermons. Januarius buys Burial Certificate I, II and III for 1 silver, 2 silver 50 bronze and 5 silver, so every corpse you bury is direct income. Sermons pay donations scaled by graveyard quality, between 5 and 60 bronze per quality point depending on the prayer you deliver.
Town orders are the third channel, and they only open on Pride, the fifth day of the week. Deliveries go to the Town Warehouse, and each order pays 10 to 80 Likes rather than coins — with the Happy supplier perk pushing that higher. Base prices are only half of that economy, so read the town shops and economy breakdown before you plan a run.
Which merchant has the biggest purse?
The Trademaster, at 50 silver with a daily gain of 5 silver from trader level I. Herm holds 15 silver, and Januarius and Gunter hold 10 silver each. The rest — Alchemist, Apothecary, Baker, Brewery, Builder, Fish Stand, Furniture Maker, Jeweler, Smithy, Tailor, Tavern and Vegetable Stand — start at 1 silver.
Those smaller traders add 20 bronze per day at level I, 50 bronze at level II and 1 silver at level III. Jack is the exception among the low-purse traders: he stays at 1 silver with no daily growth. A merchant can never offer more than the coins currently in their purse, so the purse is the real ceiling on any single sale.
What are the base prices of common items?
Both columns below, base price and merchant buying price, plus who actually pays for the item. It covers the wood, stone, bronze, iron, paper and cloth goods you handle constantly. Anything marked with a dash is an item no confirmed merchant buys, so its base price cannot be turned into coins.
| Item | Base price | Merchant buying price | Notes |
|---|---|---|---|
| Stick | 1 bronze | 1 bronze | 31 recipes use it; Lumberjack stand |
| Piece of stone | 4 bronze | 3 bronze | Builder buys; Stonemason’s Workbench |
| Firewood | 4 bronze | 3 bronze | Chopping Spot |
| Board | 6 bronze | 4 bronze | Builder sells it; Sawhorse |
| Bronze Scrap | 6 bronze | 4 bronze | Herm and Trademaster sell it |
| Polished Stone | 8 bronze | 6 bronze | Builder buys |
| Wooden Plank | 10 bronze | 8 bronze | Herm, Furniture Maker, Builder |
| Bronze Ingot | 10 bronze | 8 bronze | Smithy buys |
| Ash | 10 bronze | 8 bronze | Apothecary buys; Crematorium output |
| Leather Scroll | 10 bronze | 8 bronze | Alchemist buys |
| Flax Thread | 15 bronze | 11 to 15 bronze | Herm and Tailor; range depends on trader |
| Iron Nails | 16 bronze | 12 bronze | Furniture Maker, Builder, Smithy |
| Clean Paper | 20 bronze | 15 bronze | Alchemist buys |
| Iron Detail | 30 bronze | 22 bronze | Furniture Maker and Smithy |
| Fabric | 35 bronze | 26 bronze | Tailor buys |
| Ink | 50 bronze | 38 bronze | Alchemist buys |
| Marble | 50 bronze | — | Zombie Marble Quarry; no confirmed buyer |
| Polished Bronze | 75 bronze | 56 bronze | Furniture Maker, Jeweler, Smithy |
| Iron Ore | 1 silver | 75 bronze | Trademaster buys |
| Iron Ingot | 1 silver 60 bronze | — | No merchant buys it |
| Printed Money | 1 silver | 75 bronze | Made at the Printing Press |
| Steel Ingot | 10 silver | — | Only the Bishop sells it |
| Golden ingot | 1 gold | 75 silver | Jeweler buys |
Every price here comes from a single database source, so treat individual figures as the best available reference rather than gospel. Item quality changes what some of these are worth, which is covered in the bronze, silver and gold quality guide, and the stations that produce them are listed in the crafting stations list.
Is there a proven best money-making route?
No. No public source for Graveyard Keeper 2 gives a verified ranking of money-making routes, and this status is explicitly unconfirmed — any “best route” list you read is unsupported. What can be confirmed is the selling price of each item in the table above and the purse ceiling of each merchant. Everything else is inference.
If you want to compare routes yourself, use the two numbers that are actually reliable. Selling price divided by material base price tells you the multiplier on a crafted item, and the buyer’s purse tells you how many units one merchant can absorb before the run stops paying. Both are visible above, and neither depends on a secondhand claim.
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